Daily Active Users
Trend of unique players per day
Live performance signal across players, sessions, and game economy.
Trend of unique players per day
level_start · level_complete · level_fail · hearts_changed
Starts vs completes vs fails
Per-level engagement and difficulty
| Level | Starts | Completes | Fails | Completion | Avg Hearts |
|---|
Every tracked event in the window, ranked by volume
| Event | Count | Share |
|---|
session_start_custom vs session_end_custom over time
Cold launches vs returning to app
How players leave: pause / focus_lost / quit
Bucketed true session duration (seconds)
Interstitial & rewarded ads + reward grant integrity
Play Store in-app review reliability
ad_reward_granted by reward_name
How many of each amount were granted
Distribution of win_streak when prompt fired
error_code for request_failed & launch_failed
Engineering & design follow-ups from analytics
| Task | Priority | Source | Status | Actions |
|---|